A solar park job for ESX. Players buy panel kits from a shop NPC, install them in 12 pre-defined slots, generate power over time (per-tick kWh), and deliver the produced energy for payout. Four panel tiers with upgrade costs, dirt mechanics, export-country boosts, and a React NUI for park management.Documentation Index
Fetch the complete documentation index at: https://docs.apex-services.site/llms.txt
Use this file to discover all available pages before exploring further.
Features
- 4 panel tiers — Basis, Verbessert, Fortgeschritten, Maximum — each with higher kWh/tick + income/h
- Install / clean / upgrade — panels get dirty, require Reinigungsmittel, upgrade needs Eisen
- Delivery loop — spawn phantom + trailer, drive to 4 configurable sell spots
- 10 export countries with randomized multipliers (1.25x – 2.5x) + 12h boosts at 250 kWh cost
- Shop NPC — panel kits ($5000) + cleaning supplies
- MySQL persistence — per-player panel state, iron stock, pending income, boost state
- React NUI for park management
- Custom YPT props — 4 clean + 4 dirty solar panel models
Requirements
Required
es_extended, ox_lib, oxmysql, ox_inventoryInstallation
- Drop
apex-solarpark(and the streamed YPT panel models) intoresources/ ensure apex-solarpark— DB tables auto-create
Configuration
config.lua
config.lua.
Resource info
Code accessible:
config.lua, server/*.lua are in escrow_ignore. Approximately 2500 lines of Lua + React UI. German.