Group skydive launcher and parachute shop for FiveM. Players gather at a launch point, the system validates that everyone has a parachute, a synced countdown starts, and everyone in the circle teleports up to the launch height together. A separate shop NPC sells parachutes, 14 tints, and 9 smoke trail colors.Documentation Index
Fetch the complete documentation index at: https://docs.apex-services.site/llms.txt
Use this file to discover all available pages before exploring further.
Features
- Synced group launch — countdown ticks for every player in the circle, teleports all at once
- Pre-launch validation — launch aborts if anyone is missing a parachute
- Multiple launch points with configurable radius, min players, launch height
- Parachute shop with NPC vendors — parachutes, 14 tints, 9 smoke trails
- Persistent color selection via resource KVP — survives relogs
lib.points-based launch + shop logic — no per-player distance threads
Requirements
Required
es_extended, ox_lib, plus an inventory implementing CanCarryItem / AddItem (ox_inventory by default).Configuration
config.lua
Hooks
See Hooks reference / Parachuting. Key hooks:Hooks.CanCarryItem, Hooks.AddItem, Hooks.OnLaunchSuccess.
Resource info
Code accessible:
config.lua, hooks.lua, locales/*. Approximately 900 lines of Lua. English + German.