A lightweight backup signal inventory item for FiveM / ESX. When a player uses it, every online member of their job sees a two-phase on-screen countdown — first contact, then backup timer. For gang/family backup mechanics, deal-gone-wrong signals, or faction-wide alert loops.Documentation Index
Fetch the complete documentation index at: https://docs.apex-services.site/llms.txt
Use this file to discover all available pages before exploring further.
Features
- Two-phase countdown — configurable First Contact (short) → Backup (long)
- On-screen rendered timer — no NUI, zero resmon cost
- Per-player hotkey cooldown (spam protection) + per-job cooldown
- Auto-excluded law-enforcement — pattern matching on job names (ambulance, police, doj, lssd)
- Stops on death via
esx:onPlayerDeath— no ghost timers - Hotkey + usable item + command — all three input paths supported
- en/de localization with real umlauts
Requirements
Required
es_extended, ox_libConfiguration
config.lua
Config.Text. Fans out with batched Wait(100) every 50 players for 800-player scale.
Hooks
See Hooks reference / Caller Item. Key hooks:Hooks.CanUseItem(source, xPlayer), Hooks.OnServerNotify, Hooks.OnClientNotify.
Resource info
Code accessible:
config.lua, hooks.lua, locales/*. Approximately 350 lines of Lua. English + German.