A city sanitation faction with real-world pressure: pollution ticks up across 4 districts over time, trash props spawn at live hotspots, and caretakers clean them up for payout. Items consumed elsewhere on the server (burgers, cigs, chips) feed the pollution pipeline, so cleanup actually matters.Documentation Index
Fetch the complete documentation index at: https://docs.apex-services.site/llms.txt
Use this file to discover all available pages before exploring further.
Features
- 4 configurable districts (Downtown, Uptown, Vespucci, Davis) with trash thresholds LOW → CRITICAL
- Global pollution tracking — trash-generating items push district pollution up
- Live hotspots with colored severity blips, props spawn within 50m of the player
- Vehicle-based gameplay — trash trucks, drop-off radius for payouts
- Automatic decay — every 6 hours, pollution drops if unattended
- Proximity collect cooldown (3s per pickup, 10m proximity)
- second job support — primary or secondary caretaker job (ESX.JOBS!)
- Automatic table creation
Requirements
Required
es_extended, ox_lib, oxmysqlInstallation
- Drop
apex-caretakerintoresources/ ensure apex-caretaker— DB tables auto-create on first start
Configuration
config.lua
missfbi4prepp1), and a per-item trash-generation table.
Integration
Exports for orchestration:Resource info
Code accessible:
config.lua. Approximately 1500 lines of Lua. German (English configurable).