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Documentation Index

Fetch the complete documentation index at: https://docs.apex-services.site/llms.txt

Use this file to discover all available pages before exploring further.

Talk animations while transmitting on voice, plus weapon aim-style overrides — both picked from a configurable in-game UI with a virtual keyboard for binding a toggle key. Per-license DB persistence means the chosen animation + binding follow the player across characters.

Features

  • Auto talk animation — fires while player is transmitting (SaltyChat / Mumble / custom VoIP)
  • Weapon style override — Hillbilly / Gang / custom styles via SetWeaponAnimationOverride + gunstyle decorator so remote players see it
  • In-game virtual keyboard for key rebinding — no ESC menu digging
  • Per-license persistence — anim + keybind stick across character slots
  • Rate-limiting with auto-ban — configurable window + threshold multiplier
  • lb-phone & dpemotes auto-detected — suppresses animation while phone/emote active
  • Automatic SQL table creation
  • en/de localization with real umlauts

Requirements

Required

es_extended, ox_lib, oxmysql, plus a voice system firing SaltyChat_TalkStateChanged or mumble:talkingStateChanged (or a custom Hooks.IsVoiceTalking).

Optional

lb-phone (auto-suppress while open), dpemotes (auto-suppress while emoting)

Configuration

config.lua
Config.Commands               = { keyboard = 'dckey', animation = 'talkstyles', toggle = 'dctoggle' }
Config.RateLimitWindow        = 10
Config.MaxPostRequests        = 3
Config.MaxSaveRequests        = 5
Config.BanThresholdMultiplier = 3
Animation list, weapon styles, skip-list, and block-list are all configurable. Optional Config.UseToggleMode for /dctoggle.

Hooks

See Hooks reference / Divined Chat. Key hooks: Hooks.IsVoiceTalking, Hooks.IsPhoneOpen, Hooks.IsPlayerInEmote, Hooks.IsTalkAnimWhileEmoteEnabled, Hooks.WaitForResources, Hooks.OnPlayerBan.

Resource info

Code accessible: config.lua, hooks.lua, locales/*. Approximately 1100 lines of Lua + NUI. English + German.